FERREIRA, MÁRCIO ROCHA ; CLASSE, TADEU MOREIRA DE . Narratives for Business Processes-based Digital Games: Systematic Mapping of the Literature. In: SBSI: XVIII Brazilian Symposium on Information Systems, 2022, Curitiba Brazil. XVIII Brazilian Symposium on Information Systems. New York: ACM, 2022. p. 1-9. doi: 10.1145/3535511.3535526
Serious Games
3 posts
MANGELI, E. ; CLASSE, T. M. ; MACEDO, H. ; MARQUES, P. ; COSTA, L. M. ; PARREIRAS, M. ; SILVA, F. ; XEXEO, G. B. . Games with Purpose Development Methodology by Ludology Laboratory. In: ABSEL Conference, 2022, Pittsburgh. Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference, 2022. v. 49. p. 161-171. Disponível em: https://absel-ojs-ttu.tdl.org/absel/article/view/3342
DE CLASSE, T. M., DE ARAUJO, R. M., XEXÉO, G. B. , SIQUEIRA, S. W. M.. Public Processes Are Open for Play. DIGITAL GOVERNMENT: RESEARCH AND PRACTICE, v. 2, n. 4, Article 32 (October 2021). doi: 10.1145/3474879